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I wanted to get better at Python so I decided to write a little script to make a drool tool. It currently makes drool patches from face selections on an object and makes them into nCloth objects and constrains them back to the object of origin. It also assigns a random color shader and changes some ncloth settings to add a droopy/goo look. Right now the tool is set up for quick iterations, but I would like to add UVs to the pieces and a procedural shader so are ready to render.

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— Pablo